Elementary school boy in class

Course Description

Scratch is a preferred introductory programming platform for younger students. Logic with Scratch builds on critical, foundational skills learned in the previous class, such as variables, data types, lists, arrays, loops, and operators. These skills easily transfer to other languages as students advance from this popular block language to writing code. Every lesson is spent creating a game or animation that teaches skills that uses the skills learned so far. By the end of the class, students will have the ability to code complex Scratch games and animations.

Elementary school girl in class

Learning Objectives

When students complete Logic with Scratch, they will be able to:

  • Learn fundamental programming concepts such as custom blocks, lists, variables, and loops
  • Understand tools to apply logic to sprites and other Scratch elements
  • Gain a solid understanding of programming logic and computational thinking
Level I


These courses must be completed before Logic With Scratch:

Logic with Scratch Class LessonsExpand All Lessons
  • Scratch class slide 1
    1. Let’s Revisit Scratch

    In this lesson, students create a fun game utilizing movement and rotation. We revisit moving along the x and y axes’ with operators using random numbers.

  • Scratch class slide 2
    2. Fun With Variables

    In this lesson, students will store and use different types of data as variables. Students learn how to use data blocks to talk with a space alien.

  • Scratch class slide 3
    3. Getting Started with Lists

    In this lesson, students learn how to use lists to store related data. Students will join two lists while making an interesting random name generator project.

  • Scratch class slide 4
    4. Making New Custom Blocks

    In this lesson, students create custom blocks in order to reduce repetition of code. Students create a challenging game using custom blocks, loops, variables, and complex operators.

  • Scratch class slide 5
    5. Paint App – Midterm I

    In this two-part lesson, students install the paint extension and create a paint app using variables and complex operators. The result is the first half of an impressive app that lets the user change the color and size of the pen to create works of art.

  • Scratch class slide 6
    6. Paint App – Midterm II

    In this lesson, students finish the paint app started in lesson 5 by adding an eraser feature and buttons to draw shapes. Custom blocks and functions are used to create the additional features and complete this creative mid-term project.

  • Scratch class slide 7
    7. Time Blocks

    In this lesson, students are introduced to the time blocks in Scratch and create an exciting bomb-diffuser game using the time blocks, broadcast messages, and variables in Scratch.

  • Scratch class slide 8
    8. The Senses of Scratch

    In this lesson, students learn to use the Scratch sensing blocks to determine mouse movements and distances between objects. Students build a shark and fish game using if-then loops, sensing blocks, and complex operators.

  • Scratch class slide 9
    9. Basic Algebra

    In this lesson, students learn about the “text to speech” extension in Scratch and create a talking calculator which make some basic algebraic computations. Students utilize custom blocks, variables, and complex operators to complete the project.

  • Scratch class slide 10
    10. Scratch Extensions

    In this lesson, students continue to build on their knowledge of the pen extension and use nested loops, wait blocks, variable and sensing blocks to create a fruit cutting game.

  • Scratch class slide 11
    11. Final Project – I

    In this lesson, students get to incorporate multiple backgrounds, movement blocks, loops, and sound effects to create part one of an impressive driving project. They’ll combine all the skills learned in the first two classes and put their computational thinking skills to use in part one of this final project.

  • Scratch class slide 12
    12. Final Project – II

    In the final lesson, students complete their game by adding collision detection and scoring. The completed game is a true showcase of the solid foundation programming concepts and skills students have gained over 12 weeks.

Class Schedule

All students start in Animation and Gaming in Scratch at Wizard Level I. If you have previous coding experience, take the Advanced Placement test. Returning students can continue with the class where they left off.

#1 Most Comprehensive Program for Your Student’s Success!

The CodeWizardsHQ program comes with everything your child needs to be successful in learning to code.

All of the below are included at no extra cost.

Interactive Live Classes
Structured and Comprehensive Curriculum
Video Recordings of Every Class
Downloadable Slides for Every Class
Complimentary 1×1 Office Hours
Weekly Progress Report & Alerts
Daily Homework Help
Individual Course Certification
Highly Qualified and Experienced Teachers
24/7 Access to Proprietary Coding Platform
Supportive Online Student Community
Path to Real-World Internship
Hands-on, Project Based Learning

Course Duration & Time Commitment
All courses are 12 weeks long. A Wizard will receive a certification for their achievement at the end of the course.

Expect a weekly time commitment of 2-3 hours. 55 minutes of class time, plus 1-2 hours of practice time, with instructor support throughout, including weekends.

100% Guarantee

Our goal is to make all our students successful. If your child is not happy with our program, please notify us within the first four class sessions and you will receive a full refund. See refund details.

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