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Elementary school boy in class

Course Description

Logic with Scratch is the second course in our elementary school program. Students build on the foundational skills learned in the previous course, such as variables, data types, lists, arrays, loops, and operators. This course teaches skills that transfer to other languages as students advance from this popular block-based language to writing text-based code. In every lesson, students create a fun game or animation that solidifies the techniques they’ve learned thus far. After finishing Logic with Scratch, students are ready to graduate to text-based programming (using the Python programming language) in our Intro to Text-Based Programming course.

Elementary school girl in class

Learning Objectives

When students complete Logic with Scratch, they will be able to:

  • Use more advanced programming concepts like working with lists, creating functions, and processing user input to build more sophisticated Scratch apps and games.
  • Create complex animations, manipulate and customize audio, and work with timers in Scratch.
  • Develop apps and games that use Scratch extensions to enhance the capabilities of the core Scratch interface.
Level I

Prerequisites

These courses must be completed before Logic With Scratch:

Logic with Scratch Class LessonsExpand All Lessons
  • Scratch class slide 1
    1. Let’s Revisit Scratch

    In this lesson, students create a fun game utilizing movement and rotation. We revisit moving along the x and y axes’ with operators using random numbers.

  • Scratch class slide 2
    2. Fun With Variables

    In this lesson, students will store and use different types of data as variables. Students learn how to use data blocks to talk with a space alien.

  • Scratch class slide 3
    3. Getting Started with Lists

    In this lesson, students learn how to use lists to store related data. Students will join two lists while making an interesting random name generator project.

  • Scratch class slide 4
    4. Making New Custom Blocks

    In this lesson, students create custom blocks in order to reduce repetition of code. Students create a challenging game using custom blocks, loops, variables, and complex operators.

  • Scratch class slide 5
    5. Paint App – Midterm I

    In this two-part lesson, students install the paint extension and create a paint app using variables and complex operators. The result is the first half of an impressive app that lets the user change the color and size of the pen to create works of art.

  • Scratch class slide 6
    6. Paint App – Midterm II

    In this lesson, students finish the paint app started in lesson 5 by adding an eraser feature and buttons to draw shapes. Custom blocks and functions are used to create the additional features and complete this creative mid-term project.

  • Scratch class slide 7
    7. Time Blocks

    In this lesson, students are introduced to the time blocks in Scratch and create an exciting bomb-diffuser game using the time blocks, broadcast messages, and variables in Scratch.

  • Scratch class slide 8
    8. The Senses of Scratch

    In this lesson, students learn to use the Scratch sensing blocks to determine mouse movements and distances between objects. Students build a shark and fish game using if-then loops, sensing blocks, and complex operators.

  • Scratch class slide 9
    9. Basic Algebra

    In this lesson, students learn about the “text to speech” extension in Scratch and create a talking calculator which make some basic algebraic computations. Students utilize custom blocks, variables, and complex operators to complete the project.

  • Scratch class slide 10
    10. Scratch Extensions

    In this lesson, students continue to build on their knowledge of the pen extension and use nested loops, wait blocks, variable and sensing blocks to create a fruit cutting game.

  • Scratch class slide 11
    11. Final Project – I

    In this lesson, students get to incorporate multiple backgrounds, movement blocks, loops, and sound effects to create part one of an impressive driving project. They’ll combine all the skills learned in the first two classes and put their computational thinking skills to use in part one of this final project.

  • Scratch class slide 12
    12. Final Project – II

    In the final lesson, students complete their game by adding collision detection and scoring. The completed game is a true showcase of the solid foundation programming concepts and skills students have gained over 12 weeks.

Class Schedule

All students start in Animation and Gaming in Scratch at Wizard Level I. If you have previous coding experience, take the Placement test to skip ahead. Returning students can continue with the class where they left off.

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View our 3-week accelerated version of the classes above, offered exclusively in Summer (June – Aug)

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Course Duration & Time Commitment
All courses are 12 weeks long. A Wizard will receive a certification for their achievement at the end of the course.

Expect a weekly time commitment of 2-3 hours. 55 minutes of class time, plus 1-2 hours of practice time, with instructor support throughout, including weekends.

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