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Animation and Games with Scratch is the first course in our Elementary School coding program.
Elementary school boy in coding class

Course Description

Animations and Games with Scratch is the first course in our elementary school program and is an excellent introduction to programming for younger students. Students will learn powerful programming concepts by using Scratch’s easy-to-use interface. Every lesson is spent creating a game or animation that teaches crucial programming skills, such as utilizing and creating variables, implementing loops, and using conditionals. By the end of the course, students will have the ability to code simple Scratch games and animations and will be well prepared to enter Logic with Scratch, the second course in our elementary school program.

Elementary girl in class

Learning Objectives

When students complete Animation and Games with Scratch, they will be able to:

  • Use fundamental programming concepts like looping, conditional statements, and event-driven programming to build engaging Scratch projects.
  • Create simple animations, storybook apps, and custom sprites (characters).
  • Develop games with animations, sounds, and custom sprites that utilize collision detection, scoring mechanisms, and more. 
Scratch level I


No prerequisites for this course. Beginners with no experience are welcome.

Animation and Games with Scratch Class LessonsExpand All Lessons
  • Scratch coding lesson 1
    1. Introduction to programming

    In this session, students will learn how to think like a programmer, and we show them that, in many ways, they are already doing it. This class will provide an introduction to Scratch, help them get set up, and walk them through how to setup a fun, interactive Scratch project.

  • Scratch coding lesson 2
    2. Getting familiar with scratch

    In this lesson, in order to sharpen their programming skills, we will be focusing on the Sprite and Stage area of Scratch. Students will add backdrops, create and add sprites, and incorporate personalized text through a creative birthday card Scratch project

  • Scratch coding lesson 3
    3. It’s time to move things around

    In this lesson, students find out that moving elements in a Scratch project is not only interesting but essential to many projects. Students will see how to make elements move by learning about the x-y coordinate plane, degrees, and different types of movement blocks. They’ll complete a maze using what they learn about movement blocks and rotations.

  • Scratch coding lesson 4
    4. Story time

    In this lesson, students use different Scratch tools to program an animated story. The story will incorporate movement blocks and text blocks to bring their stories to life.

  • Scratch coding lesson 5
    5. Fly the Rocket – Part I

    In this lesson, students learn how to make a game where a rocket is trying to avoid collisions. They’ll use the tools learned to tie together all of the code in a fun and exciting way and star their rocket game.

  • Scratch coding lesson 6
    6. Fly the Rocket – Part II

    In this lesson, students finish their midterm project by adding obstacles as well as a scoreboard. This project will put to use many programming concepts students have learned, such as loops, randomization, and conditionals.

  • Scratch coding lesson 7
    7. Create your own character

    In this lesson, students will create a game that allows users to create characters and change their wardrobe. To accomplish this, students have to learn about broadcasting and receiving messages.

  • Scratch coding lesson 8
    8. It’s Raining Tacos

    In this lesson, students will get to make an animation where tacos are falling like rain from the sky. In order to get this program to function properly, students will need to remember what they learned about the coordinate system and cloning sprites.

  • Scratch coding lesson 9
    9. Music Jam project

    In this lesson, students will practice incorporating audio into their Scratch projects by creating a virtual music band. They’ll use different instruments and vocals and let the user click the instruments they would like to play a sound.

  • Scratch coding lesson 10
    10. Ghostbusters

    In this lesson, students will create a ghostbusters game using the programming concepts that they’ve learned throughout the semester. Students will also learn about creating their own variables to keep score in Scratch.

  • Scratch coding lesson 11
    11. Final Project – I

    In this lesson, students will be creating a fixed shooter game, where the user has to activate the shoot command with their voice to have the rocket eliminate incoming space aliens. This final project will bring together everything the students learned throughout the class in an entertaining way.

  • Scratch coding lesson 12
    12. Final Project – II

    In the final lesson, students will complete the last steps to finish their final project. Students will be creating the space aliens, a scoreboard, and debugging their program. This final project will bring together everything the students learned throughout the class in an entertaining way. View projects in Animation and Games with Scratch.

Class Schedule

All students start in Animation and Gaming in Scratch at Wizard Level I. If you have previous coding experience, take the Advanced Placement test. Returning students can continue with the class where they left off.

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#1 Most Comprehensive Program for Your Student’s Success!

The CodeWizardsHQ program comes with everything your child needs to be successful in learning to code.

All of the below are included at no extra cost.

Interactive Live Classes
Structured and Comprehensive Curriculum
Video Recordings of Every Class
Downloadable Slides for Every Class
1×1 Office Hours (Advanced Courses)
Weekly Progress Report & Alerts
Daily Homework Help
Individual Course Certification
Highly Qualified and Experienced Teachers
24/7 Access to Proprietary Coding Platform
Supportive Online Student Community
Path to Real-World Internship
Hands-on, Project Based Learning

Course Duration & Time Commitment
All courses are 12 weeks long. A Wizard will receive a certification for their achievement at the end of the course.

Expect a weekly time commitment of 2-3 hours. 55 minutes of class time, plus 1-2 hours of practice time, with instructor support throughout, including weekends.

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Our goal is to make all our students successful. If your child is not happy with our program, please notify us within the first four class sessions and you will receive a full refund. See refund details.

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