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Beginner Python is the first course in our Python Language Track.
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Course Description

In the first course of the Python Language Track, students build a foundation in programming using Python. They’ll learn to work with variables, data types, lists, loops, conditional logic, and functions, all while building a passion for programming through our engaging project-based lessons. The fundamental programming skills they’ll learn in this course are transferrable between programming languages and problem domains and will encourage critical thinking skills, which will serve them well even outside programming pursuits.

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Learning Objectives

When students complete Beginner Python, they will be able to:

  • Understand fundamental programming constructs like variables, conditional logic, looping, and functions; laying a solid foundation of programming knowledge and critical thinking.
  • Use simple data structures to model real-world data in their programs to solve real-world problems.
  • Work with user input to build interactive, practical applications and simple text-based games.
Wizard Level I

Prerequisites

No prerequisites for this course. Beginners with no experience are welcome.

Beginner Python Class LessonsExpand All Lessons
  • Beginner Python Lesson 1
    1. Introduction to Python Programming

    In the first lesson of this course, students learn a few fundamentals of programming (basic data types, variables, printing text) through a project used to introduce themselves to their classmates. In addition to programming, students receive a brief orientation to the CWHQ curriculum and platform.

  • Beginner Python Lesson 2
    2. User Input

    This lesson teaches students how to process user input and perform basic arithmetic operations by building a simple chatbot. After finishing this lesson, students can write simple interactive programs that take in data from a user, manipulate that data, and produce some output. 

  • Beginner Python Lesson 3
    3. Working with Data

    In this lesson, students learn a few new techniques (f-strings, multi-line strings) for working with data in their programs. They’ll build an interactive app that allows users to place an order at a fictional restaurant to solidify these techniques. After completing this lesson, students will have the tools necessary to build complex output strings of any size quickly and easily. 

  • Beginner Python Lesson 4
    4. Making Decisions – Part 1

    In this lesson, students are introduced to conditional statements, which are used to make decisions in a program. They’ll build a small quiz app to internalize this concept. After completing this lesson, students can write more exciting programs that perform different actions based on user input.

  • Beginner Python Lesson 5
    5. Making Decisions – Part 2

    In this lesson, students learn how to work with Python modules and use complex conditional statements. They use Python’s random module and complex conditional statements to create a Guess The Number app. After completing this lesson, students will be able to take advantage of the power of this module system and build more advanced programs that deal with complex decisions.

  • Beginner Python Lesson 6
    6. Loops – Part 1

    In this lesson, students learn how to use “while” loops to perform indefinite repetition, a valuable skill for interactive programs. The students solidify their looping skills by building a simple Coin Toss app that has users call heads or tails on simulated coin flips and awards prizes based on winning streaks.

  • Beginner Python Lesson 7
    7. Functions

    In this lesson, students create their own functions instead of only using Python’s built-in functions. They’ll practice working with functions by building a Temperature Converter app that converts between Fahrenheit and Celsius. With the skills they learn in this lesson, the students will be able to build more robust and readable programs.

  • Beginner Python Lesson 8
    8. Lists

    In this lesson, students learn how to create and manipulate Python’s list data structure. They’ll learn how to add, remove, and update lists through an Inventory Tracker project. Learning how to create and manipulate lists unlocks possibilities for making more exciting programs. 

  • Beginner Python Lesson 9
    9. Loops – Part 2

    In this lesson, students learn how to use a different looping construct, the for loop. They’ll operate for loops to perform various tasks on a list of words and to perform counter-controlled looping. After completing this lesson, students will understand Python’s fundamental looping constructs and when/how to use them.

  • Beginner Python Lesson 10
    10. Dictionaries

    In this lesson, students learn how to use Python’s dict (dictionary) data structure. They’ll exercise the fundamental dict operations by creating a Contact Manager app that allows users to manage contact information for multiple contacts. After completing this lesson, students will understand the two core Python data structures (dict and list) and be able to work with them in a variety of settings. 

  • Beginner Python Lesson 11
    11. Final Project – Part 1

    In this final lesson, students complete a randomized Rock, Paper, Scissors game by combining the skills learned throughout Final Project – Part 1

    Students begin part 1 of the final project in this lesson, a simple Rock, Paper, Scissors app. We program the core functionality of the game while reviewing most of the concepts taught throughout the course. 

  • Beginner Python Lesson 12
    12. Final Project – Part 2

    In the final lesson of this course, students complete the Rock, Paper, Scissors app we started in the previous class. We add some extra features to round out our review of concepts covered in the course and spend some time talking about additional avenues to explore after the class is finished.

Class Schedule

All students start in Beginner Python at Wizard Level I. If you have previous coding experience, take the Advanced Placement test. Returning students can continue with the class where they left off.

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The CodeWizardsHQ program comes with everything your child needs to be successful in learning to code.

All of the below are included at no extra cost.

Interactive Live Classes
Structured and Comprehensive Curriculum
Video Recordings of Every Class
Downloadable Slides for Every Class
Complimentary 1×1 Office Hours
Weekly Progress Report & Alerts
Daily Homework Help
Individual Course Certification
Highly Qualified and Experienced Teachers
24/7 Access to Proprietary Coding Platform
Supportive Online Student Community
Path to Real-World Internship
Hands-on, Project Based Learning

Course Duration & Time Commitment
All courses are 12 weeks long. A Wizard will receive a certification for their achievement at the end of the course.

Expect a weekly time commitment of 2-3 hours. 55 minutes of class time, plus 1-2 hours of practice time, with instructor support throughout, including weekends.

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